Week11: 3d printing is the next to go…

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So a development in idea process. Instead of a mannequin-like set up that is showcasing technology dying into itself, I’m focusing on a particular technology that is new, but will end up dead. 3D Printing.

Everyone says how this is the next big thing, but track record of emerging technology suggests otherwise. I want to showcase this physically. Take out the mannequin hand that is looking for the next technology to sabotage, and use my 3D printed prosthesis. Then with the kumi, project onto the hand the STL code from the file I got it with. Essentially, the 3D printed hand is a piece of code taken a physical form. This will act as a catalyst for the humanisation of a device.

The dead technology will still sit behind it, however the idea is that the 3D printing phenomena is the “killer” in the momentum of futures. The STL code will loop over a period of time to show all components that go into the piece. The question I want to address is how can we stop this trend? Is a trend of the new futures going to be how quickly we can move onto the next emerging technology?

Iteration and installation will happen next week, this week I just sat within the space and literally looked at the devices. Questioned the motifs behind what it really is I want to understand and was really effective. I want to mind map this all out and basically just throw it up. The aesthetic nature comes last now.

Out of Hand // Ideas, Materials, Media, and Technologies

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Visiting the Powerhouse Museum’s display of ‘Materialising the Digital‘ as well as the accompanying exhibition of ‘Interface‘ allowed me to start design thinking and how a physical display can be showcased in a space. It can take the form of interactive, relying on audience participation, however what resonated with me was the nostalgic aesthetic with Interface. This exhibition examined the way “design has been applied to information technology products”. 

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These works for me showcased how individual consumers have slowly been given complex machines and technologies and have them designed over the years to make them accessible and appealing. It showcases Steve Jobs and his influence of devices being engineered to aesthetic and the reiteration process so that ideas can become products.

It perhaps got me thinking about the nature of devices being un-operational yet still a ‘graveyard’ aesthetic to showcase a timeline effect. I’ve, through my studies and personal works, gone through a few drones that have either partially or fully broken that I’m thinking could take my idea of iteration or physical showcase rather than video (digital) content. I think an arrangement, lighting and content arrangement could explore this notion of “dead” technology.

“Drone graveyard” 

Even having footage from each one hanging with it could be a way of expressing a fallen device or broken device. The evolution idea wouldn’t be justified with each model perhaps being not an iteration of the other, but perhaps to get the perfect “digital video” these are the technological sacrifices needed.

IDEAS // Materials // Technologies

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I’m very interested in the way this opens up E-waste, and how it’s represented as both as an aesthetic and a coded message. Perhaps this could ignite some more exploration in the kinds of devices, perhaps not limited to quadcopters, maybe use the history I’ve researched in previous posts to incorporate into a work. Cam corders, video cameras and even early aerial photography have all progressed and in turn left devices no longer functional. When these devices stop working where do they go and how are they treated?

Looking to the proposal I’d like to explore the material element of the devices we use in media art to produce screen based works. Perhaps the tools we use for our works need to be showcased as a trophy for the content it’s produced. I’d like to then see how this could tie into E-waste elements and the idea of non-working inanimate objects being the aesthetic.