2x Kumi projectors: each playing a set of code on loop. The projection onto the 3D printed artefact is a code from one of the components that is then sent to a printer to be turned into the physical. The second projection then comes through from behind onto a tv with a iPhone glued to the screen. The projection is an apple update that was the last update I downloaded onto it that eventually caused it to run slowly and eventually not turn on. This was the last apple update i performed before switching to android.
The tv at the back right + strobe: strobe sits in the bottom right corner to showcase static unresponsiveness. That was the last TV I had that was affected by the switch to digital TV channels and could no longer run off the analogue channel providers. This was made unusable through digital upgrades.
Miscellaneous Tech: scattered at the back…ownership of each of the items have been replaced by another due to software or digital upgrades.
This new approach see’s the physicality of the effects of updates from internal software. I want to dive into the questions surrounding the capitalist mindset of some companies within technology and what this means for future ownership of devices. And then are these implications going to surround all new technologies.
For context, the idea that I’m very sentimental with my devices has got me thinking about what it is about certain elements of technology and devices that people look and empathise with me. This can be cameras, phones, audio equipment, basically anything that was later replaced by something more digital. eg. Phones were replaced by touch screen phones, walkmans replaced by ipods, ipods inevitably replaced by phones, PCs replaced by laptops again replaced by phones. The hardware still operates okay, as we see with people returning to old hardware such as vinyl records to keep the nostalgia alive.
So is what’s killing technology and any future development the software element? To focus on one particular device, the iPhone. The software updates have become known to be used by the company so that eventually the phone will run slower and the apps will not work unless you do so, causing you in shorter and shorter amounts of time to purchase a new one and discard the original. This is something that I feel if some people didn’t HAVE to change, they wouldn’t. So I believe this works on a digital level. The digital software is perhaps what’s halting alot of technology. So I looked into a technology that uses an abundance of software to perform the newest forms of technology and I stumbled into 3D printing.
3D Printing utilises millions of lines of code that are then programmed into a piece of hardware that releases a physical form. So my question is, as a technology that uses so much software to operate, can it survive? or will it be the destruction of so many other things we’ve had to now rely on photos or memories to enjoy?
So a development in idea process. Instead of a mannequin-like set up that is showcasing technology dying into itself, I’m focusing on a particular technology that is new, but will end up dead. 3D Printing.
Everyone says how this is the next big thing, but track record of emerging technology suggests otherwise. I want to showcase this physically. Take out the mannequin hand that is looking for the next technology to sabotage, and use my 3D printed prosthesis. Then with the kumi, project onto the hand the STL code from the file I got it with. Essentially, the 3D printed hand is a piece of code taken a physical form. This will act as a catalyst for the humanisation of a device.
The dead technology will still sit behind it, however the idea is that the 3D printing phenomena is the “killer” in the momentum of futures. The STL code will loop over a period of time to show all components that go into the piece. The question I want to address is how can we stop this trend? Is a trend of the new futures going to be how quickly we can move onto the next emerging technology?
Iteration and installation will happen next week, this week I just sat within the space and literally looked at the devices. Questioned the motifs behind what it really is I want to understand and was really effective. I want to mind map this all out and basically just throw it up. The aesthetic nature comes last now.
A little taste of what 1st Year Communications and Media Studies at the University of Wollongong Produce
The first semester I successfully printed parts for then assembled a 3D Printed prosthesis for a young child.
Second Semester saw an A.R. Parrot Drone be released outside commercial use and onto a farming property for jobs such as livestock inspection, fence inspections, feed checks and crop surveillance.
My brain has been in a state of panic and loop since learning of the freedom with the final project. From the start, something that involves repetition or iteration needs to be ‘aesthetic’ and entertaining otherwise the viewer looses interest quickly. I liked to play with the idea of 3D Printing something, where layer upon layer in space is utilised in this concept of the same process over and over. I’ve utilised this technology throughly last semster and have obtained a substantial amount of knowledge on using it and talking about it. It’s something i want to involve myself in with future projects and believe it can work it’s way into an aesthetic world of digital media. I had the idea of Live streaming this process from the 3D printer at main campus via a webcam to a projector at iC (innovation campus) which also covers a series of wavelength iterations to project a live happening through a signal onto the wall. The problems i’m foreseeing is what to print? perhaps the object result doesn’t matter, more the process is the aesthetic, or perhaps pre-recording the job and fast playing it almost as it arises into life.
Something I would look into is the idea of animation, and traditionally it being the layering of frames in time sequence to create movement and ideally life to objects. Yet take 3D Printing, it’s a layering process as well, yet it’s done in the space to create a physical form. The great challenge is to represent feelings, emotion and/or life to a material object, and 3D prints i believe give a concept physical form and is brought to life over a series of layered slices.
I researched into art works that have been created using 3D Printing for some inspiration and took screenshots to showcase them:
This scaled version of a place in the world is a showcase of the re-mediation and transformation of a physical artefact allows a detailed account of the landmark for those who haven’t been. touching on the guest lecturer Ted Mitew, when he talked about the traditional armour and artefacts being recreated, this takes huge attractions and see’s the arrival of them to scaled models able to be held.
This is the process in Flashforge, a software tool used to slice the model into segments and showcase what it will look like inside the platform of the printer.
Some examples of the recording of 3D Printing i’ve found elsewhere:
Another direction I headed was further development on my expertise with drones. On the MEDADADA website I came across something that was really amazing and something I was curious in how to go about recreating something to its effect. It was the following video:
So i started researching some art works that could perhaps incorporate drone usage for repetition and iteration, and i started finding works that were graffiti based using the quadcopter to perform the painting.
More research found the idea of a drone ‘Selfie’… whereby the drone takes a photo of itself in a mirror or reflection and showcased it in the way the common trend of social media personnel. This was an interesting foundation to explore within the final project as it extended into a new era of photography and life quality we give to the UAV. As i have the same drone, this would be an achievable investigation.
Overall, for this project I want to investigate something with an emerging new media platform and turn it into an artistic piece of installation, so that the appeal for the devices is more widespread throughout the media arts community.
I’ve had a lot of people approach me when discussing the 3D Printed prosthetic hand and say, “but it can’t do…” or “that’s impractical for…”, so, i decided to make a lighter video about some of the many things this artefact CAN do! There’s a lot of things we take for granted having both hands and this shows that if someone in need were to receive this prosthesis, the everyday things they’d be able to enjoy!
A big thanks to my friend Beaumont, who shines in his performance within the video! Thanks for all the support along the way and lookout for bigger and better things in the future!
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A short post showing the practicality of the 3D Printed Prosthetic I’ve created for my digital artefact at the University of Wollongong. I travelled to Kurrajong for this volunteer, and she was able to strap her arm and hand in and wear the working prosthetic. She gave me some valuable feedback that will allow me to improve the gauntlet for future works.
The gauntlet is suited for those missing their hand from the wrist down, and will fit people of most sizes with this deficit, however, in order to showcase this I had to use a small child’s clenched fist as this size resembles most others wrist. In other words, if my hand was removed this prosthesis would fit me.
The Second last video for this project, so enjoy and stay tuned for the last!!
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Completion! My digital artefact of a 3D Printed prosthetic has been constructed and as apart of the process I’ve filmed the assembly to show how I was able to combine my skills learnt in BCM112 and my own research to create a working Cyborg Beast.
Total time to print was around two and a half hours, which included a broken gauntlet (therefore a reprint in white) and sourcing all the materials needed to assemble it. To buy the screws and other materials needed for this cost me around $35 in total and the uni provided the 3D Printed parts.
Would like to plug the 3D Printing Workshops run at the University Of Wollongong, as a lot of my knowledge came from Owen in those classes. Also to the BCM112 staff Chris and Ted for helping me whenever I needed! Stay tuned for a final lighter side video encompassing the prosthesis!
So upon making and constructing my Cyborg Beast Prosthetic Hand, I’ve run into some minor set backs that I’ve had to address and overcome. This is a look at what kind of things to consider when making the hand. It’s been a lot of fun and a great learning process. Also, if you’re thinking about doing your own and I haven’t covered it this video, or even something related to 3D Printing, drop me a message and I’ll see if I can help! so check it out 😀
Another progressive video detailing my 3D Printing adventures at the University Of Wollongong. Slightly longer, but I tend to get carried away!
Encountered a few issues with the first hand, so I decided to print another! The task seemed silly, but with a “prototype” i was able to come across problems to hopefully finish this time-consuming task. I’ve loved every minute and would like to thank Owen and the 3D Printing Workshops run to successfully print all the parts for my prosthetic hand. (As well as some novelty items along the way)
Now, I’ve got to assemble the hand.