Early electric telegraphs changed the speed in which people received information and messages. When the first commercial telegraph was sent in 1837, the world thought of various ways they could use this technology and people quickly learnt of what they’d be able to access in news, sport, weather and even time in other parts of the country.
1895 saw the first radio telegraph and the metaphor of a nervous system of wires whereby people were becoming connected causing a dramatic shift in world perception. Away from its original intention of individual messages, the electric telegraph saw rapid attention to distribute news items. Thus; became common to run special telegraph lines to major sporting events, so newspapers could receive up-to-the-minute reports.
Today the expansion and use of sports coverage is evident in RSS Feeds
by allowing the user to easily stay informed and up to date on a variety of information they’re interested in, including sporting events. Examples of this include Fox Sports, ESPN, Wide World Of Sports and BBC Sports. As well as News, entertainment, weather and personal information, the early electric radio transmission set the way for sports coverage and updates that can be acquired pretty much to the viewers discretion.
Chappe’s Telegraph was the method in which my group sent visual code to another. We were sent around 30-50m away from one another to the top of a building balcony with a set sentence to send our peers. This however was our major downfall and learning curve as we believed we were thinking of our own message to send and only had written down 10 letters to use for “hello”. This particular concise technique was impractical however for when we needed to send the set message from Mat.
We used our bodies to physically create the shapes from Chappe’s model and were interpreted by the other group effectively.Some noise factors included the complexity of the shapes unable to be replicated by our bodies, and some that looked very similar to others. Also a “next letter” check would have been useful for the second ‘L’ in Hello. I’ve taken away the disadvantages of abbreviation or concise techniques when coding a message, and that it is imperative to have a whole key for a system.
When it was our turn to decode the opposite groups message, they devised their own system of clapping to represent letters, starting from 26 claps to represent A and working their way down. To get past 10 claps, one fist was raised, and 20, two.
The Message we decoded from their signals was “SOS we ‘r’ inking”… which was later thought about and concluded correctly to “SOS we are sinking”. Some type of error checking in this would have greatly improved the result as we needed them to repeat certain letters and they perceived it as we were ready to proceed. Also a physical “SPACE” key would have de cluttered the words into separate words instead of us guessing when a word had finished.
My name is Sam Noakes and i’m a First Year Communications and Media Studies Student at UOW! I’m really excited about taking on this subject and would like to take a short moment to introduce my interests and try and brainstorm out some ideas for an interesting project. Last semester I researched into 3D Printing after having no prior knowledge and was able to produce a working prosthesis with the technology. This captured my imagination and I’m hoping to unlock some greater advancements in this subject through digital Asia.
In a broad sense my interest and curiosity starts with technology and innovation. I love seeing new prototypes of innovation whether it be the latest object to be 3D printed or just another use for a drone. Cars are probably one of my greatest interests in particular American and Australian Muscle, WRC and more recently RallyCross, Street and Circuit and lastly performance and graphics.
Science fiction is my genre of choice for film including Starwars and Transformers, and EDM choice of music. Gaming is something I’m really passionate about but haven’t devoted as much of my time participating in as far as the on-line scene goes!
Sports lastly takes up the last of my lifestyle with cricket, rugby league and Extreme sports being amongst the variety i enjoy watching and participating in.
That’s it for now, and I hope to follow one of these paths and explore further to broaden my knowledge on their impact in emerging Asian Culture!
I’ve had a lot of people approach me when discussing the 3D Printed prosthetic hand and say, “but it can’t do…” or “that’s impractical for…”, so, i decided to make a lighter video about some of the many things this artefact CAN do! There’s a lot of things we take for granted having both hands and this shows that if someone in need were to receive this prosthesis, the everyday things they’d be able to enjoy!
A big thanks to my friend Beaumont, who shines in his performance within the video! Thanks for all the support along the way and lookout for bigger and better things in the future!
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A short post showing the practicality of the 3D Printed Prosthetic I’ve created for my digital artefact at the University of Wollongong. I travelled to Kurrajong for this volunteer, and she was able to strap her arm and hand in and wear the working prosthetic. She gave me some valuable feedback that will allow me to improve the gauntlet for future works.
The gauntlet is suited for those missing their hand from the wrist down, and will fit people of most sizes with this deficit, however, in order to showcase this I had to use a small child’s clenched fist as this size resembles most others wrist. In other words, if my hand was removed this prosthesis would fit me.
The Second last video for this project, so enjoy and stay tuned for the last!!
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This Cine’ Roman project was inspired by William Gibson’s tweet
This caught my attention as ‘vape’ was derivative of Vapour, which could encompass elements from all parts of my imagination. Vapour is known to disappear so I started to brainstorm a mind map all aligning physical elements of air including mist, smoke, steam and haze. Then I wrote down some connotations that came with them including themes of cold, mysterious, transience, illusion and fade that would ultimately set up the theme in my project.
Aspect to Aspect film techniques were used to convey the complexity of the vaporising narrative, which depicts a young girl arriving home in a dark and ambiguous location, only to encounter death in this horror subject. A focus on the subject initially using Hitchcock’s rule with the subject in majority of the scene, then later expanded to notions of Vape that eventually show to consume her. Things such as smoke from a lighted match, long exposure (showing illusion type shots) of a driving car, steam from hot water on cold surfaces and shower steam from both inside and exiting the windows were used as the setting for this work.
Upon using premier, I’ve tried to create tracking lines of pan and zoom along the smoke pathways to entice the audience eyes in a narrative way that opens the gap for interpretation. The accompanying sound adds to the suspense of the project, and a running commentary from me recites poetry about the transience of life as a metaphor for vapour’s swiftness to leave.