Steam: Open Source Game Division System

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A look into the game division system Steam and how it allows a continuous upgrade to gaming users around the world. It follows the ‘release early, release often’ idea, that allowing users early game play of specific content will create an aggregation of data.

It flows as this network being apart of the aggregators and a push to control attention to the content and allow user input to improve software. The interpretation is that the software is free, and the games themselves and the downloading required for them needs to be purchased in order to make the money.

Sony, too, has taken notice of Steam’s popularity. Early access passes for in-demand games may soon be available on the PS4.  Some early access games have won awards–Starbound was No. 1 Indie Game of the Year in Indie Game Magazine.

This Prezi explores the implications of the “Beta Gameplay” and looks at some of the two viewpoints on the topic.


5 thoughts on “Steam: Open Source Game Division System

    mathewjrobinson said:
    August 26, 2015 at 6:47 am

    The idea of paying for access to a beta or early access games can be a great one, if done correctly. It provides great data for developers and gives customers a chance to try out games before they are released, they just need to ensure that the developers don’t bail on the project before it’s completed. Last year Double Fine Productions (developers of games such as Psychonauts and Brutal Legend) made a lot of people angry when they cancelled development on their game, Spacebase DF-9 after many customers had already paid for early access. They declared their unfinished version as “v1.0” and said that further development was in the hands of the users, then released the source code. There would also be no further technical support from Double Fine. Unfortunately it seems like this is just a disadvantage that people will have to deal with in the early access sales model.


    catacious said:
    August 26, 2015 at 9:24 am

    Nice look at Steam and the advantages and disadvantages of early access – I’ve never participated in early access before as I don’t have the money to purchase a game that in the end does not get finished, though I think it’d be a really fascinating process to watch a game develop and really feel like your feedback counts. I have participated in ‘Greenlight’ though, which asks users to vote if they’d purchase or play a game if it was made available on Steam – I thought it was an interesting idea which linked into the topic for this week, an example of a company asking users directly if there is any sort of market for something instead of letting a panel decide what they think there is a market for: (

    Back to early access though, there was actually an instance of a game being removed from early access for being too broken for sale called ‘Earth 2066’, and customers were given a full refund on it because it was pretty terrible. If you go to the link I provided there’s a video review of it which is worth a watch if you want a laugh, it truly shows how bad early access can be – though it was comforting to know that people got a refund on it so early access developers are at least somewhat accountable.

    Also, I loved the old image of Steam in your Prezi with good old Team Fortress Classic. Good job on your analysis!


    charlotteolsen589 said:
    August 28, 2015 at 10:10 am

    I really enjoyed your blog this week. It was an interesting idea to focus on a particular system, delving into this weeks topic. It highlights our consumers are interacting with technology and contributing to such forms. I also found a YouTube link for anyone who reads your blog and wants to know a little bit more about it.
    As you outline, there are many disadvantages and advantages of a system like this, but often feedback or slow running programs can be frustrating. Of course it is great to experience new games before everyone else, it just depends if you would prefer to have slightly lagging quality or use it when it is released with a better quality system. Thanks for your blog!


    ellygamer101 said:
    August 30, 2015 at 1:00 am

    I really enjoyed this blog! It is very interesting how you related steams sales and early release games to aggregation that I never thought about it in that way. It is very fascinating because also Xbox is looking into these areas as well. Your prezi is very simple and well done. I agree with your prezi that these betas have to be done correctly to get an audience as most can create a more negative impact on the game due to bugs or gameplay. These advantages and disadvantages have to be careful on how long they prolong the game or how they fix the game over time. A great way to understand this is an actual game itself on steam called, ‘Game Dev Tycoon.’

    Liked by 1 person

    Jacob said:
    August 30, 2015 at 2:19 am

    I really enjoyed your blog! I came into this knowing absolutely nothing about Steam and now I feel so much more enlightened. I really like how you explained the basics behind what steam is, what it replaces, and its pros and cons. I personally have a problem with not being able to purchase a physical copy of a game but sometimes that’s the only way to get them, like Sword Art Online: Hollow Fragment, I had to download that to a memory card for my PS Vita. What I don’t understand is why anyone would want to buy the beta version of a game. I like that you can give the creators feedback on the beta so they can enhance the end result, but do the people who bought the beta have to pay the full price for the full edition? Or do they get an update to their beta version at a reduced price? There’s also that point about people’s enthusiasm for the game being diminished because they have already part played it and will already be used to its mechanics. Wouldn’t you rather enjoy a game that has reached its ultimate form of operation and be surprised by the content? Overall, I learned a lot and this was a fantastic blog! Thank you for teaching me something new. 🙂

    Liked by 1 person

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