A look into the game division system Steam and how it allows a continuous upgrade to gaming users around the world. It follows the ‘release early, release often’ idea, that allowing users early game play of specific content will create an aggregation of data.
It flows as this network being apart of the aggregators and a push to control attention to the content and allow user input to improve software. The interpretation is that the software is free, and the games themselves and the downloading required for them needs to be purchased in order to make the money.
Sony, too, has taken notice of Steam’s popularity. Early access passes for in-demand games may soon be available on the PS4. Some early access games have won awards–Starbound was No. 1 Indie Game of the Year in Indie Game Magazine.
This Prezi explores the implications of the “Beta Gameplay” and looks at some of the two viewpoints on the topic.